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Last weekend I attended the 7th German RQCon, held at Castle Stahleck.
Despite the venue's evocative name, no despotic overlords plotting world
domination were in evidence (unless you count the RQ-Society's committee
members!). The castle is now a youth hostel overlooking the Rhine, with
a steep climb to the picturesque village below.
The Megacorp was well represented this year, with David Hall, David Gadbois,
David Cheng, Dan Barker, Rick Meints, Lewis Jardine, and myself in attendance.
We held a couple of sessions: a Lore Auction (damn' good value in DM),
my Cultural Exchange (mostly on Malkionism), and a session by David Hall
on his Lismelder Campaign. The crowds were friendly and the beer flowed
like water. There was much playing of Mythos, Dragon Pass, and Into the
Dark Continent. I sang and capered. Fun was had by all.
Quite apart from all that, the highlight of the Convention was the new
freeform, The Rise of Ralios. This was backed by a beautiful
book, far more readable than last year's Jonstown logorrhea. We foreign
guests played barbarous outlanders soiling the fringes of the chivalrous
Tournament of Kustria. Tartan and woad were much in evidence, and proliferated
later in the game.
I,
Garundyer, Hero of the Seven Storms and without a doubt the most
powerful living Orlanthi heroquester in Glorantha today (thanks,
Jeff!), began the game sulking in my tent: King Kocholang (D.Cheng)
had snubbed me by appointing my best friend, Trokatan Who-Saw-The-Lightning
(D.Barker) as Tribal Champion in my place, and I was having none
of it. Although our kingdom of Lankst was oppressed by the sorcerous
heretical henotheists of Otkorion, I would not raise a finger in
their defence.
So, incognito
(as "Harmast the Traveller"), I hung around the fringes
of the tournament, acting as a simple Orlanthi abroad, reciting
"Sweet Green Woman" to any impressionable damsels I found,
snubbing Henotheists and trolls, and searching for the Foreigner
Hero my colleague Harandros the Iron Brain had prophesied would
either help or hinder us against our foes.
Before too
long, King Arzuban Ironarms (L.Jardine) had recruited me for a daring
Lightbringers Quest. This was one of my game objectives, so I joined
in with gusto, volunteering myself as Flesh Man (so as to represent
the "Average Orlanthi" as a figure of heroic proportions!).
The black Night Magics of the Trolls were spreading across the land,
and we had to move fast. We picked up a Lhankor Mhy, a Chalana Arroy
and a Fool (D.Fahey) easily, but had more difficulty with the Issaries
trader and the Ginna Jar. Then Arzuban noticed that the wandering
Moose Man (R.Meints) had been trading pelts earlier... All but one
place was cast.
We were looking
for a Ralia priestess to bind our multi-ethnic Ring together --
we had been assured one was in the game -- and this is where the
downside of freeform costuming came in. There were a crowd of black-hearted
Trolls in the game, mostly wearing heavy leather coats and shades;
we had assumed the purple-haired nose-studded black-clad girl was
attached to their faction. Imagine our surprise when we learnt she
was our errant priestess. A quick spell of persuasion and oath-taking,
and our Ring was now complete: I revealed my true identity to my
comrades-in-arms, and we took the Low Road to Hell.
There, we found
the slumbering spirit of a great Hero, and awakened it. Returning
to the world, we discovered we had brought back Arkat the Liberator
-- and better yet, he was already carrying the Runes of Orlanth.
(A quick dash of woad and they looked even better). Our crusade
against our enemies seemed sure to succeed: if only we could agree
who they might be. Arzuban preferred to hammer the Trolls, I myself
had set my sights on the Henotheists.
To my horror,
I discovered Arkat recruiting among the sorcerous, tainted, Tap-using
Henotheists for his forthcoming war. I strove to point out that
this was the error he had made in his past life -- that taking some
allies was going Too Far -- that some powers (sorcery; trollery)
must be left along. I delivered my rebuke from a position of moral
strength, then took my leave to join Arzuban in dismantling the
Henotheist Church of Otkorion by force of words alone.
Klostron the
Shallow Wind (D.Gadbois) converted, and was woaded up. Surantyr
the Non-Heretic (aka. "the Non-Child-Abuser" in our faction:
"what's he trying to hide?") converted -- though I came
perilously close to killing him instead. More woad. Sir Storm converted:
more woad. Our foes were in disarray, and our former foes were blue
in the face...
But by now
there were now three Arkats. One was our unreliable ally, one a
stinking Troll, and the third the son of Foyalfine -- who I had
already defied and insulted for a lady's honour. They claimed to
be the same person, and to be plotting war against each other and
the world -- their insanity was obvious. Accepting upon myself the
responsibility for our failed Lightbringers Quest, we did as Harmast
Barefoot had done before, and returned to Hell to seek a New Light.
And boy, did we find one!
My people remember
Arkat the Traitor with hatred -- he destroyed the Bright Empire
and let Chaos into the world. We knew and loved Nysalor. And it
was to that deity that we now turned, following in the footsteps
of the Red Goddess on her quest to recover the Light of Illumination.
We returned to the world riding a giant Star Bear, ready to challenge
the Arkats (four, now!). But it seemed we were too late.
Everyone was
mustering for war, and it would be the Chaos Wars all over again,
the fair lands of Ralios left as dust, ooze and ashes, civilisation
destroyed and life extinguished, krjalki proliferating across the
wasteland of the world. We travelled between the factions as unarmed
emissaries, preaching peace and praying for the rulers to remember
the spirit of Kustria, the reason they had come together to this
place. But it seemed our words were in vain...
Until a spider
whispered in my ear that there was a Fifth Arkat, Argin Terror.
If we could assemble all the peoples of Ralios to make war on that
monstrous sorcerous Lord of Chaos, all of the Arkats would depart
the world again, riding upon our Star Bear to their (his?) constellation
in the sky. I spoke to the Tournament King of Kustria, and he mustered
the expedition. All the peoples of Ralios, who had been divided
by their race and tribe, kingdom and creed, united against a common
foe. It was "I Fought, We Won" all over again. Ralios
rose, and we were saved.
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This was without a doubt the most stressful freeform I have
ever played in. My role placed a HUGE amount of weight on my shoulders,
as I felt responsible, not only for the impending destruction of everything
we loved, but also for all the other players out there, suffering from
the information bottleneck between the Lightbringers, the Arkats, and
the rest of the world. (The game was good for us, but I worried about
other people who were "out of the loop", and spent a fair amount
of time wandering around apologising to them in character -- that old
Orlanthi Responsibility trip).
In the course of the day I went from a nobody to a Hero and back again,
completed the three most dangerous heroquests in Gloranthan myth, destroyed
a false religion, and liberated all the peoples of my homeland from the
oppression of demigods and dead heroes. There would be wars in Ralios,
to be sure, but they would be our own wars, not those of the past. We
were free to make our own choices. (Shades of Argrath?)
All in all, the Con was great. I'd recommend the German RQCons to anyone:
you don't need to speak a word of German to get by! The one drawback is
the expense of joining the German RQ Society in order to attend. For foreign
guests, already paying much more for transport and not benefiting at all
from the Society's activities and publications, this seems a little steep.
Still'n'all, they haven't held a dud Con yet: I'll go to next year's as
well, if it doesn't clash with my wedding.
Nick Brooke
Glorantha Digest
31 May 1996
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